The Unreal Engine plugin
Install the plugin in your project. The plugin makes the reports, runs the profiler and gives the AI agent access to the editor.
- Available on Fab.
- Epic builds it for your engine version.
- Unreal Engine 5 on Windows.
Rigipo Bench finds the parts of your Unreal Engine project that are slow. It shows you the problems and repairs many of them with one click. It also gives your AI agent access to the editor.
Get BenchTwo parts
The plugin does the work in the editor. The program gives you a second window for the same data.
Install the plugin in your project. The plugin makes the reports, runs the profiler and gives the AI agent access to the editor.
A second window for the same data. Use the chat, the terminals and the reports outside the editor. The viewport stays free.
Version 1.0.0 · Windows x64 · 129 MB
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02163f4891ff773f3d3f3b9e87a67555dfa6e696bb20e84217ed731f62d1ac81Functions
Rigipo Bench examines the meshes, the textures, the sounds and the materials. It shows the items that are too large. Many items have a one click repair.
Find the Blueprints that became too large. Select a group of nodes and change the group into generated C++ code.
Start Play In Editor and record. The profiler shows you the Blueprints that use the most frame time.
Read the level statistics and the draw call data. Make instances of vegetation and of repeated meshes.
Find the project settings that decrease performance. The warning monitor collects the repeated messages from the log.
A chat panel connects your AI agent to the open project. The agent can make Blueprints, widgets, materials and Niagara effects.
Your own agent
Rigipo Bench does not sell AI. It uses your own account or your own API key. Rigipo Bench examines your project on your computer. When you use the AI functions, the tool sends the necessary project data to the AI provider that you selected.