End User Licence Agreement: Rigipo Text to Animation
This is the licence for the Rigipo Text to Animation product. It sets the rules for the software that you install and use. The rigipo.com website itself is covered by a separate page, the Terms of Use.
Version: 1.0
Last updated: 8 August 2026
Who this agreement is between
This agreement is between two parties.
- RIGIPO. Serhat Akgül, trading as RIGIPO, in Türkiye. In this agreement, “we”, “us” and “RIGIPO” mean Serhat Akgül.
- You. The person or the company that buys the licence and uses the software.
Contact: [email protected]. Website: rigipo.com.
What this licence covers
This licence covers the Rigipo Text to Animation product. You write a text prompt. The product makes a 3D character animation on your own skeleton. You export the result as GLB, FBX or BVH. The product includes a plugin for Unreal Engine 5.
The product runs in two modes.
- Local. The software runs on your own computer.
- Online. You create in the browser. This mode is not open yet.
This licence does not cover Rigipo Bench. It does not cover the website. When you install or use the product, you accept this agreement. If you do not accept it, please do not install or use the product.
Your licence: one seat
We give you a licence for one seat. A seat is one named user.
- The licence belongs to that one person.
- That person may install the product on the computers that they personally use, for example a desktop computer at work and a laptop at home.
- Only that person may use those installations.
One seat is not enough for these cases:
- a team, a studio or a class where more than one person uses the product;
- a shared workstation that several people use;
- a shared build machine, a continuous integration server or a render farm.
For those cases, please buy one licence for each user. Write to [email protected] if you want to discuss a group of licences.
The licence is non-exclusive. You may use it for personal work and for commercial work. You may use it for work that you do for a client. The seat still belongs to one named user.
Licence key and activation
The product uses a licence key. Activation checks that the key is valid. The product needs an active licence to run.
Offline activation is available. If your computer has no internet connection, you can still activate the product. Write to [email protected] and ask for an offline activation. We will explain the steps and give you the file that you need.
Your key is personal. Please keep these rules:
- do not share your key with another person;
- do not publish your key on a website, in a repository, in a video or in a chat group;
- do not sell, rent or give away your key.
We may disable a key in two cases. The first case is a key that appears in public. The second case is a key that runs on far more computers than one person can use. If we disable your key by mistake, please write to us. We will check the record and restore the key.
What you own
This is the most important section of this agreement, so we write it in a direct way.
The animations that you generate belong to you. You may use them in commercial projects. This includes games that you sell, films, advertisements, simulations and client work.
RIGIPO claims no ownership of:
- your characters, your skeletons and your other input files;
- your prompts;
- the animation files that the product generates for you.
You do not owe us a royalty on your work. You do not need our permission to publish your work.
The honest condition
The statements above apply to the standard configuration of the product, that is, the product as we ship it.
The motion model inside the product is licensed from NVIDIA under the NVIDIA Open Model License. That licence permits commercial use of the output. It asks for attribution to NVIDIA. Please read the Attributions and Third-Party Licenses page. It names the model, the licence and the attribution text that we use.
We make no promise about model variants that we do not ship. If you replace the model, or if you add a model of your own, then the licence of that model applies to your output. We cannot control that, and we do not speak for it.
What you may not do
You may not do the following things with the software:
- Resale or redistribution. You may not sell, publish, share or give away the software itself, or any part of it.
- Service for other people. You may not rent the software out, or run it as a service, so that other people can generate animations through it.
- Reverse engineering. You may not reverse engineer, decompile or disassemble the software. This rule does not apply where the law gives you that right, for example for interoperability.
- Notices. You may not remove, hide or change a copyright notice, a licence notice or an attribution notice in the software or in the files that ship with it.
- Model weights. You may not extract the model weights and ship them in another product. You may not use the weights outside this product.
- Protection. You may not defeat or bypass the licence key check.
- Acceptable use of the language model. The product includes a language model. You may not use the product in a way that breaks the Acceptable Use Policy of that model. The next section names the model and the policy.
Please note the difference between the two cases. Your output is yours to sell. The software is not yours to sell.
Third party components
The product is built on the work of other people. The Attributions and Third-Party Licenses page names that work and its licences. The THIRD-PARTY-NOTICES file that ships with your build is the complete list for that build.
The product includes Meta Llama 3. Because of this:
- the product carries the notice “Built with Meta Llama 3”;
- the Meta Llama 3 Community License Agreement applies to that component;
- the Meta Llama 3 Acceptable Use Policy applies to your use of that component;
- the licence text and the attribution text ship with the product.
RIGIPO has no affiliation with NVIDIA, with Meta or with Epic Games. None of them endorse RIGIPO. None of them have reviewed or approved this product. The names of other companies and products belong to their owners.
Your data
The Local product runs on your own computer. Your characters and your prompts stay on that computer. We do not collect them. We do not read them. We do not train a model on them.
The activation check sends a small message to our licence server. That message confirms that your key is valid. It does not contain your characters, your prompts or your animation files.
The Privacy Notice explains how we handle personal data on the website and in our email. Please read it for the detail.
Updates
We may provide updates for the product. An update may add a feature, correct a fault or improve the quality of the output.
We may also change a feature or stop a feature. We do this when a component changes, when a licence changes, or when a part of the product no longer works well. We try to give notice before a change that affects your work.
An update can change the result that a prompt gives you. Please keep your exported animation files. Please keep backups of your project files.
Where you bought the product
If you bought the product on Fab, the store that Epic Games operates, then:
- the terms of Fab apply to the purchase;
- the refund rules of Fab apply to any refund;
- we do not receive your payment details, and we cannot process a payment or a refund for you.
This agreement covers your use of the software. For a problem with a purchase, please start with Fab. For a problem with the software, please write to [email protected].
No warranty
We build the product with care, and we test it. Even so, we provide the product “as is”.
- We do not promise that the product is free of errors.
- We do not promise that the product fits a specific purpose of yours.
- We do not promise that a generated animation meets a specific quality level.
- We do not promise that the product works with every skeleton, every file and every version of a host program.
- We do not promise that a described feature will arrive on a specific date.
Please test the product in your own environment before you use it in production work.
If you are a consumer, this section does not remove your legal rights. Consumer law gives you rights when a product is faulty, and you keep those rights.
Limitation of liability
To the extent that the law permits, RIGIPO is not liable for:
- indirect or consequential loss;
- loss of profit, loss of revenue, or loss of business;
- loss of data, or the cost to restore data;
- loss that comes from a third party service or a third party component.
This section does not limit liability that the law does not permit us to limit. Examples are liability for death or personal injury caused by our negligence, and liability for fraud. If you are a consumer, your mandatory rights stay in force.
Termination
Your licence continues while you keep this agreement.
If you break this agreement in a serious way, we may end the licence. Before we do this, we tell you the problem in writing, and we give you a fair time to correct it. We can act at once only if the breach is serious and cannot be corrected, for example if you publish your key or if you redistribute the software.
You may end this agreement at any time. Remove the software from your computers.
When the licence ends:
- you must stop using the software, and you must remove it from your computers;
- you may keep and use the animations that you already generated. Those files belong to you. Games, films and other projects that already contain them stay lawful. You do not need to remove your work from sale.
We think this is the fair result. Your past work should not stop because a licence ends.
Changes to this agreement
We may update this agreement, for example when a component licence changes. We update the version number and the “Last updated” date at the top of this page. A change applies to your future use of the product. A change does not remove a right that you already have over the animations that you generated.
Governing law
The law of the Republic of Türkiye governs this agreement. The courts and the execution offices of Türkiye have jurisdiction.
If you are a consumer, this section does not remove your rights. You keep the protection of the consumer law of the country where you live. You also keep the right to go to the consumer arbitration committee or the consumer court that applies to you.
If one part is invalid
If a court finds that one part of this agreement is invalid, the other parts stay in force.
Contact
Questions about this licence, offline activation, or a licence for more than one user: [email protected]